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    <title>Blog</title>
    <link>http://www.philcampbelldesign.com/index.php/blog/view/</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>pc@philcampbelldesign.com</dc:creator>
    <dc:rights>Copyright 2011</dc:rights>
    <dc:date>2011-02-12T06:02:23+00:00</dc:date>
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    <item>
      <title>Linerville!!!</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/linerville/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/linerville/#When:06:02:23Z</guid>
      <description>This is my take on a Zynga&#45;like social networking game for Facebook. I&#8217;ve tried to evolve the format of games like Farmville and Frontierville and create more narrative, more actual shared gameplay and a more &#8220;acceptable&#8221; form of notifications. Create! Connect! Collect!</description>
      <dc:subject>New Work, Story Flow</dc:subject>
      <dc:date>2011-02-12T06:02:23+00:00</dc:date>
    </item>

    <item>
      <title>Mysturbia @ Yahoo Block Party</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/mysturbia_yahoo_block_party/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/mysturbia_yahoo_block_party/#When:07:54:53Z</guid>
      <description>Follow the link for photographs of Mysturbia opening for OK Go at the Yahoo Block Party, San Francisco Art Institute, North Beach.</description>
      <dc:subject>News, Personal</dc:subject>
      <dc:date>2011-02-07T07:54:53+00:00</dc:date>
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    <item>
      <title>mYsTuRbIa LIVE!!!</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/mysturbia_live/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/mysturbia_live/#When:07:15:21Z</guid>
      <description>My 12&#45;year old daughter Charlotte (guitar) and her band &#8220;Mysturbia&#8221; make some noise on the roof of the San Francisco Art Institute! They were the opening act for headliners OK Go! at the Yahoo Block Party, a party given to North Beach as a result of winning the Yahoo Bus Stop Derby.

Follow the top link for more videos of Mysturbia and OK Go&#8230;&amp;nbsp;</description>
      <dc:subject>News, Personal</dc:subject>
      <dc:date>2011-02-06T07:15:21+00:00</dc:date>
    </item>

    <item>
      <title>Heavy Rain, IGN PS3 Game of the Year 2010</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/heavy_rain_ign_ps3_game_of_the_year_2010/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/heavy_rain_ign_ps3_game_of_the_year_2010/#When:02:38:35Z</guid>
      <description>More Heavy Rain Videos


Here&#8217;s a video of IGN&#8217;s PS3 Game of the Year Heavy Rain. I did the english adaptation of the script and worked again with my old buddy, the legend that is David Cage...</description>
      <dc:subject>Dialogue, News</dc:subject>
      <dc:date>2010-10-13T02:38:35+00:00</dc:date>
    </item>

    <item>
      <title>ACEP Disaster Hero</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/acep_disaster_hero/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/acep_disaster_hero/#When:07:20:59Z</guid>
      <description>I did some concept design for Legacy Interactive &#45; a disaster management game for ACEP and FEMA. You can visit the website here. 

 

Follow the link for design images and also check out the Galleries in my &#8216;Branding&#8217; portfolio section.</description>
      <dc:subject>New Work, PC Game</dc:subject>
      <dc:date>2010-09-02T07:20:59+00:00</dc:date>
    </item>

    <item>
      <title>Iron Man 2 Prologue</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/iron_man_2_prologue/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/iron_man_2_prologue/#When:04:13:11Z</guid>
      <description>This is the trailer I wrote for Iron Man 2. It&#8217;s a prologue, or Chapter Zero, that sets up the game and also shows a few of IM&#8217;s and War Machine&#8217;s kick&#45;ass moves! Yes, that IS Samuel L Jackson as Nick Fury, Agent of S.H.I.E.L.D&#8230;</description>
      <dc:subject>Console, Dialogue, New Work</dc:subject>
      <dc:date>2010-06-17T04:13:11+00:00</dc:date>
    </item>

    <item>
      <title>What if the movie &#8220;Se7en&#8221; was a game like Heavy Rain?</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/what_if_the_movie_se7en_was_a_game_like_heavy_rain/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/what_if_the_movie_se7en_was_a_game_like_heavy_rain/#When:06:23:19Z</guid>
      <description>I LOVE THIS!!! Follow the link above to see the YouTube video&#8230;</description>
      <dc:subject>News</dc:subject>
      <dc:date>2010-03-18T06:23:19+00:00</dc:date>
    </item>

    <item>
      <title>Heavy Rain Review</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/heavy_rain_review/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/heavy_rain_review/#When:06:37:14Z</guid>
      <description>Recently I did the script adaptation for the english language version of Heavy Rain. Apart from some dodgy voice&#45;acting, I think it turned out well &#45; I took the basic translation from David Cage&#8217;s French script and developed &#8220;voices&#8221; and dialogue for each of the characters.
The folk over at IGN liked the way it turned out, according to their Heavy Rain review&#8230;

&#8220;On the flip side, however, is the fact that the dialog is generally spectacular. Most every line is natural and written in an unforced manner, lending a great deal more realism to the characters. While I&#8217;m not talking about elongated monologues that would give Shakespeare a run for his money, the little things that people say are damn near perfect. Again, the delivery isn&#8217;t always spot&#45;on, but the content certainly is.&#8221;

Play.tm also agreed in their review;

&#8220;The scripting is also first rate, dialogue naturalistic and unencumbered in a way video games seldom manage. At times the story will also sweep you off in control of other characters vital to the story, but for the most part Cage and co are keen to engender empathy with the central stars &#45; all of whom are excellently voiced, and for the most part three&#45;dimensional.&#8221;
&amp;nbsp;</description>
      <dc:subject>Dialogue, New Work, Story Flow</dc:subject>
      <dc:date>2010-02-25T06:37:14+00:00</dc:date>
    </item>

    <item>
      <title>Designing for Tomb Raider</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/designing_for_tomb_raider/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/designing_for_tomb_raider/#When:03:42:28Z</guid>
      <description>Here is an article I wrote about the challenges of designing Tomb Raider, including a lot of tips and tricks for budding level designers. This article was included with the Tomb Raider Editor Project Guide when the tools for Tomb Raider were released to the public.



Follow the link for the article and also check out the &#8216;Tomb Raider&#8217; section in my portfolio.</description>
      <dc:subject>Console, Eidos, Level Design, PC Game, Tomb Raider</dc:subject>
      <dc:date>2010-01-13T03:42:28+00:00</dc:date>
    </item>

    <item>
      <title>Liberty Mutual Driver Seat Game</title>
      <link>http://www.philcampbelldesign.com/index.php/blog/view/liberty_mutual_driver_seat_game/</link>
      <guid>http://www.philcampbelldesign.com/index.php/blog/view/liberty_mutual_driver_seat_game/#When:01:06:40Z</guid>
      <description>Here&#8217;s some concept design I did for Shift Control Media &#45; a driving game highlighting the difficulties senior drivers face for Liberty Mutual. You can play the game here. 



Follow the link for more design images and also check out the &#8216;Images&#8217; tab in my &#8216;Branding&#8217; portfolio section.



&amp;nbsp;</description>
      <dc:subject></dc:subject>
      <dc:date>2009-09-29T01:06:40+00:00</dc:date>
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