QUANTIC DREAM

Heavy Rain - creating the adaptation

I thought this was interesting - a tiny peek at the adaptation process for the Heavy Rain script. This scene was featured in the first demo, and I had a real thing about using the word “Wasteland” - it just didn’t sound right! But it slipped through anyway… David Cage and I passed many annotated pages like this to each other, it was a really enjoyable process!

image

Excerpt from the script for Heavy Rain

Quark

image

Quark was a 3D real-time Action/Adventure game that took place in two parallel universes, a medieval world full of wonder and fantasy and a realistic contemporary world. The main character, Waki, is a young adventurer who fights against the void which is eating away at his realm. With the help of his animal friends he sets out on an adventure that takes him through the vast world of Quark. On a parallel with this adventure is that of his sister, Una, a young orphan girl abandoned in London. She has also undertaken to unravel the mystery linked to the danger that threatens her universe.

 

Interview with Phil Campbell, Senior Designer, on Omikron: The Nomad Soul

A quick chat with Phillip Campbell, Senior Designer at Eidos Interactive, who has worked closely with the Quantic Dream team over the last two years…

Omikron: The Nomad Soul - What is it?!?!?!!?

Omikron: The Nomad Soul is a futuristic real-time adventure that is being developed by a talented development group in Paris, Quantic Dream. The game’s ambitious storyline and gameplay elements transcend the narrow confines of traditional gaming genres, combining a deep game plot with adventure, exploration, action, combat and role-playing elements in order to fully immerse gamers into the Omikron world.

What is your title and role for Omikron?

I’m the Senior Designer for Eidos Interactive (USA), and have been walking the streets of Omikron for over two years “maintaining Eidos Interactive’s commitment to design.” Basically that means a bit of everything! Concept and level design, additional story, voice-talent wrangling, translations, integrating the"Bowie” aspects of the game… Of course I’m always in total agreement with my two producers, Herve Albertazzi in the UK and shadow producer Tom Marx in the US. Almost always….

If possible, put Omikron’s story in a “nutshell.”

The game of Omikron is essentially a trap. From the moment you walk into your local shop and see the Omikron box on the shelves you’re playing the game, being lured into the trap. Imagine a device similar to the Hellraiser cube, it’s a compelling and beautiful object that you MUST explore. Omikron is a parallel universe, existing in real-time alongside Earth, and once your soul is projected into its dark streets there is no turning back until you succeed, or fail.

You arrive in Omikron in possession of a body you do not know, for reasons you cannot fathom. From this point on you will have to talk, investigate, fight, drive, shoot, ride and explore your way to the conclusion of the game - and gain deliverance from this strange dimension. David Cage, the boss of Quantic Dream, has spent over three years creating his singular, unique vision of Omikron - it’s all we can do to keep up with his flights of imagination!

How many characters can you possess (upon death)? Is there a limit? Are they all fleshed out in this ‘world city’?

There are about 40 characters that you can “incarnate.” This may be as a result of death or by your own choice. One of the skills you develop is the ability to freely choose who you will be next. Death is by no means “The End.” In Omikron, the player never has to “Quit,” simply, the next person that arrives at the scene of your demise becomes you.

Once you gain the ability to incarnate other characters, the only limit is the strength of your skill. You may happen upon a body you are particularly keen on, say outside the Arena, or in the local Pharmacy. Then, it’s a matter of your mana strength as to whether you can project your soul into that character or not. Each character you can play has many traits, everything from a name to a unique skill set. Some characters even have apartments, jobs, or family. Some are better at certain skills than others, you may find it easier to fight if you are in possession of a strong, fast character, or you may find it easier to sneak through a forbidden installation in the guise of a Guard.

One of the pleasures of the game occurs when you take on a new character as you pick up some of the threads of THEIR life. You may find yourself diverted from your main purpose to, for example, spend more time “interacting” with your new wife, or helping Jorg to become “Master of the Arena.” Incarnate as a Taar Monk, and you will not only gain access to the secret fighting techniques of the Taar, but also may feel a spiritual need to “walk the planet,” misquoting religious tracts and writing bad poetry!