JAMES BOND

Visually developing each sequence, mission and camera concepts at the drawing-board stage allows me to concentrate on the details from the very beginning. Here are a few examples of mission totems, camera concepts and "Bond Moments" from games I worked on with EA.

Composite Mission Totem: Everything or Nothing

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Bond Moments: Everything or Nothing

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Nightfire - Space Mission Design

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EoN: 'Fire' - Design Process

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Bond - Cameras and Mechanics

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EoN: 'Ice' - Design Process

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James Bond - Agent Under Fire

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