Posted by Phil on July 15, 2009 at 11:31pm

Here’s a link to the casual game I worked on for Her Interactive - “Nancy Drew Dossier: Lights, camera, curses!”. It was released online last August, and has now also been released as a boxed PC game…
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Posted by Phil on July 17, 2009 at 7:22pm
Here’s some architectural concepts I did this year for Cisco Live.
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Posted by Phil on July 19, 2009 at 1:35pm
When I was trying to demonstrate this game concept for Sherlock Holmes, I thought I’d make a mock-up using a sample of magnetic whiteboard that, incidentally, my wife had used in a demo for the Maxis Studios in Emeryville…
- Its a variation on the classic ‘Pairs’ or ‘Concentration’ game, only the board is constantly moving. The idea was that the ‘shape’ could be a circle, a spiral, a figure-8, ANY flowing shape… When Vinny Carrella and I came up with the concept we thought it would be a great interpretation of the ‘grey matter’ of Sherlock Holmes brain as he solved the case. Hence the term ‘Phrenology’...
- Can you imagine EXACTLY HOW MANY boxes of magnets I had to buy to get enough of each color I needed?!? A LOT!!! The house is still coming down with magnets…
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Posted by Phil on July 29, 2009 at 1:55pm
Back in the day, the Tomb Raider: Lost Artifact team - Me, Rebecca Shearin, Gary LaRochelle and Mike Schmitt - were asked this question by a magazine interviewer, and here is our answer… (Seems quite straightforward, really);
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Posted by Phil on September 28, 2009 at 8:06pm
Here’s some concept design I did for Shift Control Media - a driving game highlighting the difficulties senior drivers face for Liberty Mutual. You can play the game here.

Follow the link for more design images and also check out the ‘Images’ tab in my ‘Branding’ portfolio section.
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