Posted by Phil on July 17, 2009 at 1:47pm
Just found this level walkthrough for James Bond: Everything or Nothing. It’s the first level we did as part of the ‘Vertical Slice’ (a relatively ‘finished’ portion of the game done early) and I wanted to highlight the contribution on this level of none other than the French James Bond himself - the legendary French designer / producer / playboy, Pierre Roux...
*Yes, that is indeed French…
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Posted by Phil on July 21, 2009 at 6:59pm
Here’s a look at a huge composite drawing made up of nine 11X17 sheets - it’s for a Bond Cliff mission in ‘Everything or Nothing’.
This ‘totem’ were designed to try to visually represent Bond’s actual journey up the cliff face, so all the interesting waypoints (Bond Moments) are given a kind of spatial representation and placed in the context of the physical form of the cliff. Drawings designed give a feel for what the mission might be about, drawings to stand around and look at, and hopefully to inspire. Hence ‘Totem’...
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Posted by Phil on July 24, 2009 at 7:53pm
Sometimes I feel I could chart out my life like this, the 10-year plan, or ‘Decade of Change’ as we called it in the Godfather days…
(Click the topic header link to see a closer view of this enormous drawing…)
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Posted by Phil on September 24, 2009 at 9:38pm
I’m just starting to fill up the ‘Brands’ section of my site and I uncovered some of my design process for Endemol and EA’s collaboration on ‘Virtual Me’. Its a concept for a social gaming site for Big Brother. Pretty topical seeing as Jordan just won the latest US Big Brother - yeah!
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