Le nom est Bond. James Bond.*


Just found this level walkthrough for James Bond: Everything or Nothing. It’s the first level we did as part of the ‘Vertical Slice’ (a relatively ‘finished’ portion of the game done early) and I wanted to highlight the contribution on this level of none other than the French James Bond himself -  the legendary French designer / producer / playboy, Pierre Roux...

*Yes, that is indeed French…

James Bond Mission Totem

Here’s a look at a huge composite drawing made up of nine 11X17 sheets - it’s for a Bond Cliff mission in ‘Everything or Nothing’.

This ‘totem’ were designed to try to visually represent Bond’s actual journey up the cliff face, so all the interesting waypoints (Bond Moments) are given a kind of spatial representation and placed in the context of the physical form of the cliff. Drawings designed give a feel for what the mission might be about, drawings to stand around and look at, and hopefully to inspire. Hence ‘Totem’...

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Godfather Chart

Sometimes I feel I could chart out my life like this, the 10-year plan, or ‘Decade of Change’ as we called it in the Godfather days…

(Click the topic header link to see a closer view of this enormous drawing…)

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Heavy Rain Review

Recently I did the script adaptation for the english language version of Heavy Rain. Apart from some dodgy voice-acting, I think it turned out well - I took the basic translation from David Cage’s French script and developed “voices” and dialogue for each of the characters.
The folk over at IGN liked the way it turned out, according to their Heavy Rain review…

“On the flip side, however, is the fact that the dialog is generally spectacular. Most every line is natural and written in an unforced manner, lending a great deal more realism to the characters. While I’m not talking about elongated monologues that would give Shakespeare a run for his money, the little things that people say are damn near perfect. Again, the delivery isn’t always spot-on, but the content certainly is.”

Play.tm also agreed in their review;

“The scripting is also first rate, dialogue naturalistic and unencumbered in a way video games seldom manage. At times the story will also sweep you off in control of other characters vital to the story, but for the most part Cage and co are keen to engender empathy with the central stars - all of whom are excellently voiced, and for the most part three-dimensional.”

 

Iron Man 2 Prologue



This is the trailer I wrote for Iron Man 2. It’s a prologue, or Chapter Zero, that sets up the game and also shows a few of IM’s and War Machine’s kick-ass moves! Yes, that IS Samuel L Jackson as Nick Fury, Agent of S.H.I.E.L.D…

Heavy Rain, IGN PS3 Game of the Year 2010

More Heavy Rain Videos



Here’s a video of IGN’s PS3 Game of the Year Heavy Rain. I did the english adaptation of the script and worked again with my old buddy, the legend that is David Cage...