Posted by Phil on February 12, 2011 at 4:02am
This is my take on a Zynga-like social networking game for Facebook. I’ve tried to evolve the format of games like Farmville and Frontierville and create more narrative, more actual shared gameplay and a more “acceptable” form of notifications. Create! Connect! Collect!
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Filed under New Work, Story Flow |
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Posted by Phil on February 25, 2010 at 4:37am
Recently I did the script adaptation for the english language version of Heavy Rain. Apart from some dodgy voice-acting, I think it turned out well - I took the basic translation from David Cage’s French script and developed “voices” and dialogue for each of the characters.
The folk over at IGN liked the way it turned out, according to their Heavy Rain review…
“On the flip side, however, is the fact that the dialog is generally spectacular. Most every line is natural and written in an unforced manner, lending a great deal more realism to the characters. While I’m not talking about elongated monologues that would give Shakespeare a run for his money, the little things that people say are damn near perfect. Again, the delivery isn’t always spot-on, but the content certainly is.”
Play.tm also agreed in their review;
“The scripting is also first rate, dialogue naturalistic and unencumbered in a way video games seldom manage. At times the story will also sweep you off in control of other characters vital to the story, but for the most part Cage and co are keen to engender empathy with the central stars - all of whom are excellently voiced, and for the most part three-dimensional.”
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Filed under Dialogue, New Work, Story Flow |
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Posted by Phil on July 24, 2009 at 7:53pm
Sometimes I feel I could chart out my life like this, the 10-year plan, or ‘Decade of Change’ as we called it in the Godfather days…
(Click the topic header link to see a closer view of this enormous drawing…)
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Filed under Console, EA, Godfather, Story Flow |
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Posted by Phil on July 22, 2009 at 9:08pm
Follow the link to see some images I scanned from a photobook about Amelie - the movie. I found them really inspirational, in that they ‘extend’ the world of the movie into all this stuff, and really show the power of collage. I’m darned if I can remember the name of the book (its only in French) or where I put it - or I’d scan in some more. So much for my ‘Library System’...
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Posted by Phil on July 18, 2009 at 7:02pm
Here’s a small extract from a script I did for Renkewitz Studios. This was the third of three short Spyro the Dragon movies, entitled “Deep in the Forest”...
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Filed under Console, Dialogue, Story Flow |
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