Posted by Phil on September 02, 2010 at 2:20am
I did some concept design for Legacy Interactive - a disaster management game for ACEP and FEMA. You can visit the website here.
Follow the link for design images and also check out the Galleries in my ‘Branding’ portfolio section.
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Filed under New Work, PC Game |
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Posted by Phil on January 12, 2010 at 10:42pm
Here is an article I wrote about the challenges of designing Tomb Raider, including a lot of tips and tricks for budding level designers. This article was included with the Tomb Raider Editor Project Guide when the tools for Tomb Raider were released to the public.

Follow the link for the article and also check out the ‘Tomb Raider’ section in my portfolio.
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Filed under Console, Eidos, Level Design, PC Game, Tomb Raider |
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Posted by Phil on July 19, 2009 at 1:35pm
When I was trying to demonstrate this game concept for Sherlock Holmes, I thought I’d make a mock-up using a sample of magnetic whiteboard that, incidentally, my wife had used in a demo for the Maxis Studios in Emeryville…
- Its a variation on the classic ‘Pairs’ or ‘Concentration’ game, only the board is constantly moving. The idea was that the ‘shape’ could be a circle, a spiral, a figure-8, ANY flowing shape… When Vinny Carrella and I came up with the concept we thought it would be a great interpretation of the ‘grey matter’ of Sherlock Holmes brain as he solved the case. Hence the term ‘Phrenology’...
- Can you imagine EXACTLY HOW MANY boxes of magnets I had to buy to get enough of each color I needed?!? A LOT!!! The house is still coming down with magnets…
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Posted by Phil on July 15, 2009 at 11:31pm

Here’s a link to the casual game I worked on for Her Interactive - “Nancy Drew Dossier: Lights, camera, curses!”. It was released online last August, and has now also been released as a boxed PC game…
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Posted by Phil on July 10, 2009 at 11:38pm
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Filed under PC Game, Tomb Raider |
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