Posted by Phil on June 17, 2010 at 2:13am
This is the trailer I wrote for Iron Man 2. It’s a prologue, or Chapter Zero, that sets up the game and also shows a few of IM’s and War Machine’s kick-ass moves! Yes, that IS Samuel L Jackson as Nick Fury, Agent of S.H.I.E.L.D…
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Filed under Console, Dialogue, New Work |
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Posted by Phil on January 13, 2010 at 1:42am
Here is an article I wrote about the challenges of designing Tomb Raider, including a lot of tips and tricks for budding level designers. This article was included with the Tomb Raider Editor Project Guide when the tools for Tomb Raider were released to the public.
Follow the link for the article and also check out the ‘Tomb Raider’ section in my portfolio.
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Filed under Console, Eidos, Level Design, PC Game, Tomb Raider |
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Posted by Phil on July 29, 2009 at 4:55pm
Back in the day, the Tomb Raider: Lost Artifact team - Me, Rebecca Shearin, Gary LaRochelle and Mike Schmitt - were asked this question by a magazine interviewer, and here is our answer… (Seems quite straightforward, really);
...
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Posted by Phil on July 24, 2009 at 7:53pm
Sometimes I feel I could chart out my life like this, the 10-year plan, or ‘Decade of Change’ as we called it in the Godfather days…
(Click the topic header link to see a closer view of this enormous drawing…)
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Posted by Phil on July 21, 2009 at 6:59pm
Here’s a look at a huge composite drawing made up of nine 11X17 sheets - it’s for a Bond Cliff mission in ‘Everything or Nothing’.
This ‘totem’ were designed to try to visually represent Bond’s actual journey up the cliff face, so all the interesting waypoints (Bond Moments) are given a kind of spatial representation and placed in the context of the physical form of the cliff. Drawings designed give a feel for what the mission might be about, drawings to stand around and look at, and hopefully to inspire. Hence ‘Totem’...
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Posted by Phil on July 18, 2009 at 7:02pm
Here’s a small extract from a script I did for Renkewitz Studios. This was the third of three short Spyro the Dragon movies, entitled “Deep in the Forest”...
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Posted by Phil on July 17, 2009 at 1:47pm
Just found this level walkthrough for James Bond: Everything or Nothing. It’s the first level we did as part of the ‘Vertical Slice’ (a relatively ‘finished’ portion of the game done early) and I wanted to highlight the contribution on this level of none other than the French James Bond himself - the legendary French designer / producer / playboy, Pierre Roux...
*Yes, that is indeed French…
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