Posted by Phil on January 13, 2010 at 1:42am
Here is an article I wrote about the challenges of designing Tomb Raider, including a lot of tips and tricks for budding level designers. This article was included with the Tomb Raider Editor Project Guide when the tools for Tomb Raider were released to the public.
Follow the link for the article and also check out the ‘Tomb Raider’ section in my portfolio.
Posted by Phil on July 29, 2009 at 4:55pm
Back in the day, the Tomb Raider: Lost Artifact team - Me, Rebecca Shearin, Gary LaRochelle and Mike Schmitt - were asked this question by a magazine interviewer, and here is our answer… (Seems quite straightforward, really);