Posted by Phil on February 12, 2011 at 4:02am
This is my take on a Zynga-like social networking game for Facebook. I’ve tried to evolve the format of games like Farmville and Frontierville and create more narrative, more actual shared gameplay and a more “acceptable” form of notifications. Create! Connect! Collect!
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Posted by Phil on September 02, 2010 at 5:20am
I did some concept design for Legacy Interactive - a disaster management game for ACEP and FEMA. You can visit the website here.
Follow the link for design images and also check out the Galleries in my ‘Branding’ portfolio section.
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Posted by Phil on June 17, 2010 at 2:13am
This is the trailer I wrote for Iron Man 2. It’s a prologue, or Chapter Zero, that sets up the game and also shows a few of IM’s and War Machine’s kick-ass moves! Yes, that IS Samuel L Jackson as Nick Fury, Agent of S.H.I.E.L.D…
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Posted by Phil on February 25, 2010 at 4:37am
Recently I did the script adaptation for the english language version of Heavy Rain. Apart from some dodgy voice-acting, I think it turned out well - I took the basic translation from David Cage’s French script and developed “voices” and dialogue for each of the characters.
The folk over at IGN liked the way it turned out, according to their Heavy Rain review…
“On the flip side, however, is the fact that the dialog is generally spectacular. Most every line is natural and written in an unforced manner, lending a great deal more realism to the characters. While I’m not talking about elongated monologues that would give Shakespeare a run for his money, the little things that people say are damn near perfect. Again, the delivery isn’t always spot-on, but the content certainly is.”
Play.tm also agreed in their review;
“The scripting is also first rate, dialogue naturalistic and unencumbered in a way video games seldom manage. At times the story will also sweep you off in control of other characters vital to the story, but for the most part Cage and co are keen to engender empathy with the central stars - all of whom are excellently voiced, and for the most part three-dimensional.”
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Posted by Phil on September 18, 2009 at 3:29pm
by Rainier on Sept. 18, 2009 @ 5:03 a.m. PDT
Hop aboard the Royal Express as the Hardy Boys take a journey to the past on a classic steam train through some of the great capital cities of Europe in the hope of discovering the secret of a lost princess and a priceless treasure hidden from the world for nearly 100 years.
- Here’s a review from WorthPlaying.com, 8/10 - I’ll take it!
Here’s a quote I just found from the GameZone Review
The game is well-designed and engaging, and it is obvious that much care has been taken with the details of the game. The graphics do an outstanding job of conveying the historical era of the European continent in the early 20th century, and the large amount of historical data in the form of newspapers and other items adds to the effect. The puzzles are interesting and varied, and they are logically integrated in the story.
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Posted by Phil on July 26, 2009 at 8:09pm
This is my friend Carol Hughes. Carol is starring in my latest game, “The Hardy Boys: Treasure on the Tracks”, out soon for the Nintendo DS. The character Carol Hughes plays is called ‘Carol Stephenson Hughes’ - I had to change the names to protect the innocent…
Carol is a fabulous author and I urge you to pick up her books. You can find her website here:
...
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Posted by Phil on July 24, 2009 at 2:14am
‘The Hardy Boys: Treasure on the Tracks” is coming out for DS in September! Follow the link to see the trailer and a few screenshots…
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